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- COMO RESOLVER EL CUBO DE RUBIK 3X3 PDF HOW TO
- COMO RESOLVER EL CUBO DE RUBIK 3X3 PDF PDF
- COMO RESOLVER EL CUBO DE RUBIK 3X3 PDF CODE
COMO RESOLVER EL CUBO DE RUBIK 3X3 PDF HOW TO
Learn how to speedsolve the Rubik's Cube lihgtning fast using the popular CFOP method (Fridrich Method). the cube is solved, move on to the orientations The Fridrich method or the CFOP method (cross, F2L, OLL, PLL) is a fast method for solving the Rubik's Cube created by Jessica Fridrich. Solving the 3rd Layer's cross 4 edges oriented. There is also an easier OLL, called 2L OLL (2nd look Orienting Last Layer), in which you first create the yellow cross, and then use seven new algorithms to complete the rest of the yellow side. OLL (Orienting Last Layer) is used in the fridrich method. We first have to orient the edges, and this is done in the same way as before, except we have one extra algorithm that may help you save time for the case where there are 4. To do this we orient (flip them up the right way) the edges, followed by the corners. This method was first developed in the early 1980s combining innovations by a number of speed cubers Just like in the other solution guide, our goal here is to get the top side all yellow. Solve444.m - find a solution to any 4x4x4 cube.The CFOP method (Cross - F2L - OLL - PLL), sometimes known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube.
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Solve222.m - find God's Algorithm to a 2x2x2 cube Rubsolve.m - solve the cube using a layer by layer approach Rubinfo.m - returns information about the cube state Rubcross.m - searches for a cross on the cube. Rubcheck.m - checks the validity of a 2x2x2 or 3x3x3 state.
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COMO RESOLVER EL CUBO DE RUBIK 3X3 PDF CODE
Rub2move.m - converts a move in Rubik's code to axile 'x11' form. Parity.m - calculates the parity of a permutation. Move2rub.m - converts a move of the form 'x11' to Rubik's Code 'B'. Ind2State.m - converts an index to a state GetFacelets.m - converts a state in the orientation/permutation representation to the facelet repr. GetEdges.m - calculates the edge permutation/orientation of a given 3x3x3 cube. GetCorners2.m - calculates the corner permutation/orientation of a given 2x2x2 cube. GetCorners.m - calculates the corner permutation/orientation of a given 3x3x3 cube.
COMO RESOLVER EL CUBO DE RUBIK 3X3 PDF PDF
The PDF also contains a vast theoretical description of the cube.Īlgrot.m - calculates how an algorithm changes under rotation of the cube.ĭigrub.m - GUIDE-generated m-file to go with digrub.fig.Įditstate.fig - GUI figure for manual input programĮditstate.m - GUIDE-generated m-file to go with editstate.fig.įindpeeks.m - Peek-finder that is used to find the cube's position in a webcam image. Inverse Scramble for all cubes: it is like cheating, but when the scramble is known, each cube can be solved by inversing the sequence.Īll of the above methods (with exception of the inverse scramble, which is trivial) are explained extensively in the included PDF. When this is achieved, T45 can be applied to solve it (~180 moves on avg). 423T45 for the 4x4x4 (read 4 to 3, T45): this algorithm brings the cube to a state which can be handled like it was a 3x3x3 cube. More intuitive than T45, but also more extensive and less effective. Layer-by-Layer (Beginners') Solution: this is the method commonly used by beginners to solve the cube. Thistlethwaite 45 (T45) for the 3x3x3: this algorithm will always find a solution of 45 moves or less, averaging at 31. God's Algorithm for the 2x2x2: this is the optimal solution for the given state (in half-turn metric). There are several built-in solving mechanisms available: You can also input your own state using a webcam (3x3x3), or simply enter the colors of each facelet (2,3,4x.x.).
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This program allows you to generate a randomly scramble cube of arbitrary dimension which can then be manipulated manually or solved by the computer.